TO SEE All news features in video join this discord channel: UPDATE
Fix the in-game editor for the 1.19.1 users
TO SEE All news features in video join this discord channel: UPDATE
New Support of BentoBox added by @evlad
Fix the entity placeholder: %entity_direction%
New More checks are done when you add a custom command from our plugins, to dont let you make error.
Intern structures of SCore changed to make it cleaner for the potential other developers
TO SEE All news features in video join this discord channel: UPDATE
Fix the error message of detaileBlocks support placeholders : messageIfNotValid: '%block% %player_name%'
TO SEE All news features in video join this discord channel: UPDATE
New custom player/entity command: GLOWING {time in ticks} [color]
Fix the error message of requiredMoney feature appears twice, if you doesnt have the good amount of money
New NPC are supported they will be considered as entity so with activators, PLAYER_CLICK_ON_ENTITY, PLAYER_RECEIVE_HIT_BY_ENTITY, ... , and entityCommands will work on them.
(exception : MOB_AROUND will still ignore NPC for safety, if you need a NPC_AROUND command suggest it)
Fix an issue with the entity command CHANGETOMYTHICMOB command
Fix an issue with the player command FRONTDASH
TO SEE All news features in video join this discord channel: UPDATE
Fix an issue with GriefPrevention and MINEINCUBE
Fix the loading of requiredMoney & requiredLevel & requiredMana features
New More checks are done when you add a custom command from our plugins, to dont let you make error.
TO SEE All news features in video join this discord channel: UPDATE
New More checks are done when you add a custom command from our plugins, to dont let you make error.
TO SEE All news features in video join this discord channel: UPDATE
Save your configs before update in case you discover a bug ! We tested it during a longtime but for safety its better to save.
Main Improvement:
The editors and the loading of ExecutableBlocks have been considerably improved. I hope it will be easier for you to edit direclty in game.
And generally, for me now it will be easier to add new features and edit the editor in the future.
New:
detailedBlocks feature, IfIsNotOnTheBlock CDT, IsIsOnTheBlock CDT have been improved, you can now select directly some group of blocks:
ALL_CHESTS,
ALL_FURNACES,
ALL_PLANKS,
ALL_LOGS,
ALL_WOODS,
ALL_ORES,
ALL_WOOLS,
ALL_SLABS,
ALL_STAIRS,
ALL_FENCES,
ALL_SAPLINGS,
ALL_CROPS,
ALL_DOORS,
ALL_TRAPDOORS,
ALL_BEDS,
ALL_TERRACOTTA,
ALL_NORMAL_TERRACOTTA,
ALL_GLAZED_TERRACOTTA,
ALL_CONCRETE,
ALL_GLASS,
ALL_STAINED_GLASS,
ALL_SHULKER_BOXES;
New :
A feature to add a global cooldown, that means that if a player use an activator, all players will be in the cooldwon for this same activator.
New:
The player condition ifHasNotExecutableItems + this condition and the normal so without not, have been improved !
New:
Player condition ifIsOnFire & ifIsNotOnFire, IfStunned
New:
Player command: MIX_HOTBAR
New
Activator feature: RequiredMana (Works with AureliumSkills) , check if you have the mana to activate the activator, if yes consume the mana.
New:
Custom icon for your folders: example ```test[icon-DIAMOND_SWORD]```
New Titles can work with CMI
New option canBeMoved choose if the block can be moved or not by a piston
New You can now use & in the name or the lore, it just need to have a space after it to not be considered as a color code.
The usage feature of ExecutableBlocks stay now on the Block if it is broken. So if you have a block with 5 usage, you place it, you do some actionc that decreases the usage to 3, if you break it and place it again the block will keep its 3 usages. (before the usage was reset to 5)
The block is broken automatically if the usage reaches 0.
But if you want reset the usage when the block is broken you have now a feature for that (check the editor)
New Usage of EI and usage of EB are now synchronised
New premium default items made by Special70
CUSTOM
Prem_Mob_Vacuum
Prem_Hopper_Vacuum
Prem_Damager